Last Warmth

Every building thaws the winter. Grow a village, keep the fire, survive the night.

Every building you raise melts the winter around it. Grow a village in the snow, keep the fire alive, and see how many colder nights you can hold. Play the free demo right here, in your browser or on your phone. The full edition is on itch.io for Windows and Linux. The world is frozen, and an old hearth is said to never go out. You are the one who keeps it. By day you gather and build, and every building sends a ring of warm green land out into the white. Strangers walk in from the dark and learn their work by watching you. Out in the forest the Frostlings have raised war camps. And every night they walk out of the dark, straight at your fire. Dawn is a reward, never a failure screen. Then the next night is a little colder. There is no ending and no win: your score is how many nights you kept the fire, and how much land you thawed. Pick your land Every run starts with a postcard. Pinefall Vale, where everything grows. Frostspire Peaks, stone and ore everywhere. Mirewisp Fens, where peat fires burn slower. Sunscar Dunes, warm all day and bitter at night. And two to earn with your best nights: The Glass Sea, fish all season, and Cinder Wood, on warm ground. Each one changes the forest, the cold and what grows. The fire is your weapon Lay lines of flame, throw embers. Frostlings never sneak: they walk straight at the fire and break whatever stands in the way. Kin and defences crack them, and you finish them. Carry their frost cores back to the fire for a burst of heat. Each nig…

By Kibbitz.

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